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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.06.08 04:41:00 -
[1]
Originally by: Cearain
1) FW occupancy usually has little to do with pvp. Pvp and occupancy are often very different types of activity. Or put differently FW occupancy involves too much pve and not enough pvp.
Plexing in FW is PvP not PvE. This is a common miss-conception with those who assume "plex" = "PvE".
Originally by: Cearain
2) FW pvp too often consists attacking someone and then getting blobbed.
Good thing we have plex restrictions to manage the engagement size and allow for fights even when one side is vastly outnumbered.
Originally by: Cearain
3) Too much time is spent shipping up or down. 4) Too much time is spent looking for a similar sized gang you may want to engage as opposed to run from or that will just run from you.
Then why not use the plex size restrictions to get an engagement of a size you can handle?
Originally by: Cearain
1) Remove npcs from occupancy related plexes.
NPCs allow you to fight those blobs you're complaining about. They are the solution to the "problem" you see.
The NPC ewar does require a rebalance.
Originally by: Cearain
If ccp made those two changes I think plexing would make fw the absolute best pvp mechanic in the game. Will it solve everything? No but it will, I believe substantially cut down on the problems I listed above.
No it wouldn't.
By removing NPCs and messing with plex size restrictions you remove the very mechanic that allows you to fight blobs when the enemy is stronger for your timezone.
Originally by: Cearain
3) plexes shouldnÆt mainly spawn at downtime. They should be spawning throughout the day and frequently.
This has needed fixing for a long time.
Originally by: Cearain
How will this make plexing more of a pvp activity? By removing the npcs people will fit their ships for pvp.
Plexing is already a PvP activity and fleets that plex are already fit for PvP.
Originally by: Cearain
How will this reduce blobs?
It won't. It will however remove all the mechanics smaller fleets have for managing them.
Originally by: Cearain
1) It will make it easier to avoid ôgetting blobbed.ö
By removing the ability to use NPCs as a force multiplier? Smart.....
Originally by: Cearain
2) If the enemy is flying around in one big blob then you can spread out and take plexes far from where the blob is.
Already the case.
Originally by: Cearain
3) .... The size of the gang has to be able to get into the plexes. Hence, other than major plexes, the blob warfare as we know it wonÆt work.
Already the case.
Originally by: Cearain
Does this mean the larger and more powerful militia will win occupancy? Yeah I think it does. But thatÆs the way it should work.
So your suggestion is that the larger militia should have complete dominance and the smaller militia should have no tools for engagement size management.
Amazingly short-sighted.
Not supported.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.06.08 06:42:00 -
[2]
Originally by: Liang Nuren
Not in the usual sense - unless there's an opposing pilot involved. At most it might amount to poor market PVP for LP or standings gains or something.
You must be talking about solo plexing in backwater systems.
With fleet plexing the whole point is to choose plex for the PvP. When the enemy outnumber you, small/medium plex can be used to force the enemy to ship down. Also unrestricted plex can be used to engage larger fleets including capitals with the help of some NPC dps.
Originally by: Liang Nuren
What the hell are you talking about? The NPCs are the biggest deterrent to small scale PVP I've ever seen. I'd rather camp gates for PVP than do plexes because plex NPCs make it impossible to PVP.
Impossible to PvP? I can show you hundreds of fights where the plex have been the sole reason for a fight being at all possible.
When the enemy is flying around in a 30-40 strong BC/BS fleet it's the plex that allow your 10-20 strong cruiser fleet to engage.
If you think plex somehow block the possibility of PvP then you really don't know how they work. Plex are a tool for the underdog to gain initiative and force the larger side to react.
They are a very important part of FW PvP which expand the fight beyond gates and stations.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.06.10 00:55:00 -
[3]
You're skipping over solutions to chase a "big idea".
You say that plex PvP only happens around downtime. This is true. Thus the solution to your timezone not enjoying plex in the same way is to fix the broken spawning mechanic.
You say that NPCS unbalance the plex. This is true. It is their ewar that is unbalanced and it needs to be removed from all navy NPCs.
Both these issues have been known for a long time and CCP has taken no action.
These major changes aren't needed, just 2 very simple broken things that have been known about since day 1 need to be fixed.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.01.02 23:48:00 -
[4]
Edited by: Dr BattleSmith on 02/01/2011 23:50:43
Originally by: Cearain
3) Have more plexes pop up through out the regions and throughout the day not just down time.
This is the key to the whole thing and fixes all related issues without further hunting.
Plex spawning mechanics and occupancy are broken beyond being usable.
After downtime there are 3 systems (constellation based occupancy/sov needs fix too) in the combat zone that can be faught over by fleets of any size with any degree of numbers stacking for hours of fun. Three hours after downtime this is no longer possible as you can no longer find plex to force into the target system. For the rest of the day factionwar is not factionwar. Thus you have 2 groups of factionwar pilots.
a) There are those who have played after downtime and see the awesomeness which is factionwar. The best PvP in this game.
b) Then there are those that just "PvP" and think "plex are PvE" because of the broken mechanic.
I'm here to say FW plex are the best and biggest PvP content in this game. With FW plex you can always get a fight. It will always be different. It has many options of where it can occur.
I've seen 10 cruisers be able to get fights with 40 BC. I've seen 5 destroyers force 20 BC to reship and fly into a hostile plex for an awesome fight. I've seen 1 carrier take on 20 matar for fun with the support of BS rats.
Three hours past downtime when factionwar is no longer available for play the same situations result in 100 players being bored and unable to get an engagement started.
We then log for the night and go play WoT.
edit: btw had to switch to support to get any kinda focus on this major expansion that has been abandon by CCP.
Will Incursions be the same? Will Incarnia be the same? Will DUST be the same? Will WoD be the same?
I can only assume "yes".
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.01.08 01:06:00 -
[5]
After, what is it 2 years? of complaints about the unfinished expansion that was hyped from the roottops, bought in a lot of new subscribers, then was abandon......
I'd like to hear wtf CCP has to say for themselves.
A devblog "Why we don't want to fix FW" would be good.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.01.16 22:47:00 -
[6]
Originally by: Assassin126 as it is currently, the only pvp is who can hold the system for the first half an hour after downtime
The exceptionally sad thing is, this half an hour is the best PvP the game EveOnline has ever seen.
It's the gold, it's the magic that has been stumbled apon, and it's ignored.
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